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Hail and well met, adventurer!


Embark on an epic odyssey into the realms of imagination with Dungeons & Dragons! This legendary tabletop role-playing game puts you in the hero's shoes, where danger lurks at every corner and glory awaits the brave. Unleash your creativity as you craft a unique character, wielding magic, swords, or wit to conquer treacherous dungeons, face vile monsters, and unravel mysteries beyond imagination. Collaborate with fellow adventurers, forging unbreakable bonds as you strategize, laugh, and overcome formidable challenges together. With boundless possibilities, exhilarating quests, and the power to shape worlds, Dungeons & Dragons is the ultimate adventure where legends are born, and heroes are made! 


The 5th edition of D&D is a one-size-fits-all jack-of-all-trades system that can accommodate most styles of play, and it's the most commonly played RPG today. 


Grab whichever character sheet on the right seems most appealing to you, and ask your DM to explain what all that stuff means. You don't need to understand all - or really any - of it to get going. Click the email link on the right to book a free session. 


The videos below will give you a (slightly) more thorough overview of the game, albeit with some inevitable minor differences to how your next game will be played. 


Below that, you'll find some sample level 1 character sheets. 


The Basic Rules PDF is below that, after which are the "house rules" that I normally prefer to use in games. Playing fast and loose is an intrinsic part of the game, so don't mind the rules too much. That's the DM's job. 


Yours is to roll dice and be merry. 

Let's roll!

Age: 12+

Group size: 4-7


Official website


Join a campaign, or choose the world you want to explore:


The Forgotten Realms of Faerun on the world of Toril (after the sundering from its twin planet Abeir): Explore the Tolkienesque fantasy setting, built atop layers of ancient civilizations built by mystical elves and mysterious Netherese. Baldur's Gate, Neverwinter, Waterdeep, Icewind Dale, and the Red Wizards' mageocracy of Thay all exist here. 


Eberron: A world named after one of the three Progenitor Dragons whose battle created it. Eberron became the ground, Khyber the Underdark, and Siberys the ring around it. Ride the lightning rail in this high-fantasy neo-noir steampunk pulp adventure after a century-long hot war turned cold by the mysterious cataclysm known as The Mourning. 


Barovia, and other mist-beset Domains of Dread in the Shadowfell (also known as Ravenloft): Enter the perpetual nightmare of this classic Victorian gothic horror setting in a land, borne of the very sins of its Dread Lord and Master. He is the Ancient. He is the Land. You are merely a disobedient pawn on his chessboard. 


The Feywild where laws of logic are the thrown out the window, tossed around by pixies, and may be bartered for a bracelet of your mother's shattered dreams. A landscape ruled by emotion. Everything is something else, but not unless it isn't. Hop along the grass with the white rabbit and hope a trip in the feywild ends shortly before hereafter is soon past dew. 


Board a Spelljammer spaceship (like the ones in the BG3 trailer), explore the multiverse through the Astral Plane and hope you don't catch the attention of an infinitely large Dreadnought, or get hijacked by the eternally-warring psionic Mind Flayers and Gith, or crash into the world-sized remains of a forgotten dead god. 

EMAIL

Barbarian

Barbarian

Barbarian

CHOOSE YOUR PATH


Ancestral Guardian

Battlerager

Beast

Berserker

Storm Herald

Totem Warrior

Wild Magic

Zealot







Bard

Barbarian

Barbarian

CHOOSE YOUR COLLEGE


Creation

Eloquence

Glamour

Lore

Spirits

Swords

Valor

Whispers







Cleric

Barbarian

Cleric

CHOOSE YOUR DOMAIN


Arcana

Death

Forge

Grave

Knowledge

Life

Light

Nature

Order

Peace

Tempest

Trickery

Twilight

War

Druid

Fighter

Cleric

CHOOSE YOUR CIRCLE


Dreams

Land

Moon

Shepherd

Spores

Stars

Wildlife








Fighter

Fighter

Fighter

CHOOSE YOUR ARCHETYPE


Arcane Archer

Battle Master

Cavalier

Champion

Eldritch Knight

Psi Warrior

Purple Dragon Knight

Rune Knight

Samurai






Monk

Fighter

Fighter

CHOOSE YOUR TRADITION


Ascendant Dragon

Astral Self

Drunken Master

Four Elements

Kensei

Long Death

Mercy

Open Hand

Shadow

Sun Soul





Paladin

Paladin

Paladin

CHOOSE YOUR OATH


Ancients

Conquest

Crown

Devotion

Glory

Oathbreaker

Redemption

Vengeance
Watchers






Ranger

Paladin

Paladin

CHOOSE YOUR ARCHETYPE


Beast Master

Drake Warden

Fey Wanderer

Gloom Stalker

Horizon Walker

Hunter

Monster Slayer

Swarm Keeper







Rogue

Paladin

Sorcerer

CHOOSE YOUR ARCHETYPE


Arcane Trickster

Assassin

Inquisitive

Mastermind

Phantom

Scout 

Soulknife

Swashbuckler

Thief






Sorcerer

Sorcerer

Sorcerer

CHOOSE YOUR ORIGIN


Aberrant Mind

Clockwork Soul

Divine Soul

Draconic Bloodline

Shadow Magic

Lunar Sorcery

Storm Sorcery

Wild Magic







Warlock

Sorcerer

Warlock

CHOOSE YOUR PATRON


Archfey

Celestial 

Fathomless

Fiend

Genie

Great Old One

Hexblade

Undead

Undying






Wizard

Sorcerer

Warlock

CHOOSE YOUR SCHOOL


Abjuration

Bladesinging

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Scribing

Transmutation

War Magic




Welcome to D&D

A video by to Matt Colville, whose channel was the Dungeon Master academy that I needed and did not deserve.

Why you should play D&D

The video that inspired me to get behind the DM screen and run adventures (after about 2 months of daily research for at least 2 hours at a time).

D&D explained

An overview of how the game works and runs, by media giant Vox. 

Community 2.14 - Advanced Dungeons & Dragons

This is one of the best Community episodes, and you can't get it on Netflix because it's "controversial" (maybe you can guess why). 

So I feel vindicated in posting it here.  As mentioned 2 videos above, this is one of the most accurate representations of a D&D game in media (Stranger Things is another, while Big Bang Theory is utter trash as usual). 

Also, some people have turned the made-up story from this episode into a playable adventure... Because of course they did.  

Let me know if you wanna play it. 

The below Level 1 character sheets are up to date with all the latest source material for subclasses and all other optional features. 

Where subclasses have spellcasting abilities (i.e. Fighter Eldritch Knight and Rogue Arcane Trickster), the class-specific spell sheet is included. 

The only spell-free class below is the Barbarian.


These are smart PDF documents. Full functionality requires enabling JavaScript on Acrobat Reader; they do not work on any other PDF reader. They are preconfigured for specific classes, but their metadata makes them all potentially interchangeable. If you'd like to support their creator, you can do that here.

All-purpose Character Sheet (pdf)Download
Artificer (pdf)Download
Barbarian (pdf)Download
Bard (pdf)Download
Cleric (pdf)Download
Druid (pdf)Download
Fighter (pdf)Download
Paladin (pdf)Download
Ranger (pdf)Download
Rogue (pdf)Download
Sorcerer (pdf)Download
Warlock (pdf)Download
Wizard (pdf)Download

Basic Rules for D&D 5th Edition

This PDF is a good way to get familiar.  If you read just 20% of it, you're ahead of most new players.

Download

House Rules from the Dungeon Master's Workshop [DMG 263]

Multiclass

Hitting cover

Hitting cover

Permitted, with ability score requirements. Official sources are cool. Unearthed Arcana and 3rd-party sources may be permitted by DM fiat.

Hitting cover

Hitting cover

Hitting cover

If a creature is providing cover for a missed creature and the attack roll exceeds the AC of the covering creature, the covering creature is damaged. 

Cleaving

Hitting cover

Lingering Injuries

When a melee attack reduces an undamaged creature to 0 hit points, excess damage carries over to another creature nearby. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process. 

Lingering Injuries

Improvised Proficiencies

Lingering Injuries

A lingering injury (to be determined by the DM) occurs when a creature either: 

- instantly takes more damage than half its max HP and fails a DC 15 CON save, or

- takes a critical hit or gets knocked unconscious

Hidden Death Saves

Improvised Proficiencies

Improvised Proficiencies

If a character is knocked unconscious, the player does not roll death saving throws; the Dungeon Master does. 

Improvised Proficiencies

Improvised Proficiencies

Improvised Proficiencies

If a character's class, race, or background is sufficiently relevant to an ability check, a proficiency die can be added to the roll. 

This is ultimately decided by DM fiat. 

A character who is not proficient in a skill may not attempt it. 

Proficiency Dice

Proficiency Dice

Proficiency Dice

If you're proficient in an ability/skill/attack, instead of adding a "flat" bonus, roll a die. This increases randomness and grants a small mathematical advantage, e.g. μ(1,2,3,4) = 2.5

Expertise means rolling the die twice.

Semi-proficiency means halving the die result (rounded down). 


Character Proficiency Expertise

Level Flat Die Flat Die

1-4: +2 +1d4 +4 +2d4

5-8: +3 +1d6 +6 +2d6

9-12: +4 +1d8 +8 +2d8

13-16: +5 +1d10 +10 +2d10

17-20: +6 +1d12 +12 +2d12

Alex Madjarov

alex@wyrmhole.net

0812847351

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